Screenshot of right-click menu.

The parts meshing editor sets the mesh properties for an individual part, allowing users to adjust default settings as needed for increased accuracy. Meshing properties affect the application of a part's materials to the cell edges of the grid. A mesh is generated when either calculation files are written or the mesh is viewed.

The meshing properties settings vary with the type of part—either a solid or voxel model—being modified. Users can access the Meshing Properties Editor by right-clicking on a part in the Project Tree and selecting Gridding / MeshingMeshing Properties.

Solid Model Editor

Screenshot of solid model editor settings.

When the meshing properties editor for a part either created in XF or imported from a 3-D CAD model is opened, the available options include those relevant to solid models.

The Mode drop-down menu includes five options that determine what the mesh includes:

Three options are available with each of the modes:

Selecting or deselecting the Include in Mesh option determines whether the object is included or excluded when calculating the mesh, respectively. This setting does not affect an object's meshing mode or meshing order. Users can also access this option by right-clicking on one or more selected objects in the Project Tree, then choosing Gridding / MeshingInclude in Mesh.

The Priority setting either raises or lowers the part's meshing order by increasing or decreasing its priority value, respectively. Users can also access this option by right-clicking on a part in the Project Tree and choosing Gridding / MeshingMeshing Order, and adjusting up or down as needed.

The Solid Meshing Troubleshooting section contains three specialized options:

Five buttons appear across the bottom of both editors:

Voxel Model Editor

Screenshot of voxel model settings.

When the meshing properties editor for a voxel object is opened, the options are limited to those relevant for voxel models. The functionality described in the solid model editor is duplicated here for the available settings.

Voxel models are imported into XF by clicking File in the upper-left corner of XF, and then ImportVoxel Object.